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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Fri Apr 27, 2012 11:29 am Post subject: |
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I see there is no technology in the glasses to block ambient light. That is a little disappointing. Seems like a step back really.
Oh well at least they are finally coming even if it is over a month after promised!
Will the next revision of the glasses have any way to block out ambient light?
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Fri Apr 27, 2012 11:43 am Post subject: |
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| crash27 wrote: | I see there is no technology in the glasses to block ambient light. That is a little disappointing. Seems like a step back really.
Oh well at least they are finally coming even if it is over a month after promised!
Will the next revision of the glasses have any way to block out ambient light? |
Step back from what ?what is your reference to claim that this is a step back ?
you don't need to block ambient light at 120hz, and you need a dark room at 60hz, so i'm not sure to understand your statement.
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Mon Apr 30, 2012 10:34 am Post subject: |
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Sorry. Why do the new nvidia glasses look like swimming goggles? This seems like something you guys should know, no? There upgraded glasses were just different color lens and more light blocking. Why do you think that is exactly? They only run at 100Hz, 110Hz or 120Hz right? OK yours are a little wider than I thought at first but you still need to block light at 100Hz, 110Hz. and 120Hz depending on the source of the light. the reason for the 100Hz 110Hz and 120Hz is because different counties lights are at different frequencies and interact with the shutter frequencies in glasses. This is due to the Oscillation frequencies of A/C electricity and can't be easily changed. Sunlight and other light sources give different frequencies and can also interact with the shutter frequencies in 3d glasses. putting you glasses in direct sunlight will show you what I am talking about very clearly. No I do not game in direct sunlight but many of us have windows we can not block. If you read the Nvidia forums you will find many examples of this. Shutter glasses are heavy and Nvidia knows this why would they choose to add so much plastic to there new design? Why do so many other s3d shutter glasses have the same type of design?
Please do not think I am insulting you in any way. I only wish to bring this to your attention. I am trying to word this as to not sound like a jerk but it seems like an obvious oversight.
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Mon Apr 30, 2012 3:47 pm Post subject: |
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Do you mean the Nvidia 3D vision 2 looks like swimming goggles ?
If so, then i'm sorry to say that they don't block any light, you have an extra plastic which is about 0.5cm width all around the glasses inner and outter, but that won't prevent light to go through all around, it's modern design style, nothing else.
Just like any glasses when you wear them, you can still look bottom LEFT, bottom RIGHT, top LEFT and top RIGHT corner, so the light is not blocked at all, it's a fact.
Once again 60hz need dark room, 120hz can be done without dark room.
Best results are always done in dark room either 60 or 120hz. it's theater/cinema stuff.
The difference between Nvidia 3D vision 1 and 2 is about the LIGHT BOOST tech which is within the display itself and an update on the shutting procedure, so it's technical based and not design or plastic related , that would be too easy
Basically, backlight of the display is turned OFF when switching L/R frame and the glasses themself are never fully closed.
all into the others, it's actually based on getting MORE LIGHT from the exterior and not LESS. Results are 2x more brightness and less crosstalk.
See here: http://www.youtube.com/watch?v=tR3sajRKR2w
PS: We have the 3Dvision 2 from Nvidia and they are far from looking like swimming goggles
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Mon Apr 30, 2012 4:36 pm Post subject: |
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Stylish, wraparound design which keeps out light - 3D glasses are designed to block external room light and reflection for a brighter, better quality 3D picture
http://www.sony.lv/product/tpa-other-tv-accessories/tdg-br250-b
Why are 3D glasses from Sony different?
A. We have designed our 3D glasses to deliver the optimum 3D experience. They are specially designed to work with BRAVIA 3D TV technology which delivers 3D pictures in Full High Definition.
We have also designed the glasses for your comfort. They have flexible earpieces, adjustable side arms and are wrap-around to keep ambient light out. 3D glasses from Sony ensure you are fully immersed in a bright Full HD 3D picture, with no distractions of flickering from room lights or lamps.
http://www.sony.co.uk/hub/3d-home-entertainment/3
Oh look nvidia description of there glasses design!
BRIGHTER 3D
Get up to 2x monitor and keyboard brightness with NVIDIA 3D LightBoost technology. Experience the new external light blocker that minimises the effects of overhead lighting
http://www.nvidia.co.uk/object/buy-3d-vision-2-glasses-uk.html
New gaming inspired design for the most immersive PC 3D experience
Built for PC gamers with twenty percent larger 3D lenses for a wider viewing area and increased external light blocking for total 3D immersion.
http://www.nvidia.co.uk/object/buy-3d-vision-2-glasses-uk.html under features
I can find a lot, and I mean a lot more on the subject but you get the point I think. Will you even consider you might have missed something?
| HDfury wrote: | | i'm sorry to say that they don't block any light, you have an extra plastic which is about 0.5cm width all around the glasses inner and outter, but that won't prevent light to go through all around, it's modern design style, nothing else.) | yeah I look so groovy in mine I wear them at the club! lol
By the way the amount of light that hits the glasses is directly related to pie. Unlike most people who know this I can explain why but I digress. It's not about the .5 cm it's about the reduced angle direct light can hit the lens from. Most unwanted light will naturally be coming from behind above and from the side. I mean who puts a lamp beside there display and points it at there face? In this way the Nvidia glasses block out almost all unwanted direct light that is not blocked by your head. A very efficient design indeed! How many designs do you think they went through before perfecting this one? How much money do you think they spent experimenting on this very facet of there glasses design? Your post kind of makes me sound foolish but I am no ones fool!
You make it a lot of work to try to help you out! Why not look into it for 5 seconds before you dismiss me? TWICE! Is it that you just don't want to know? By the way I've been s3d gaming for almost 15 years. This information is extremely easy to find and has been a factor in shutter glasses design since the sega master system about 25 years ago. I am sure it is obvious to anyone who looks at the Nvidia 2 glasses and who has studied the progression of this technology for as long as I have what the Nvidia frames were designed to do. Oh ya my master system so way more than 15 years then sorry. Zaxxon 3d oooooh Yaaaaa!
P.S Game and match! Deny it again and suffer the wrath an even more educated rebuttal! just a joke but really come on! The only reason I can see to deny what I say as fact any further is so you don't have to deal with it. I am writing a review and would love to be able to say that this technology should be available on your next set of glasses. Even if it is some kind of clip on device.
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 3:13 pm Post subject: |
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Look guy, the only valid quote here is the following:
| Quote: | Brighter 3D
Get up to 2x monitor and keyboard brightness with NVIDIA 3D LightBoost technology. Experience the new external light blocker that minimises the effects of overhead lighting
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The problem is that this is related to LIGHTBOOST technology which i told you before when you was writing that only the design of the glasses is different which is totally false, i guess i proved that point through the previous youtube link right ?. So once again, here you are quoting the same thing but this sentence IS NOT related to the glasses, it's related to the MONITOR LIGHT BOOST technology.
Even on the Nvidia link you gave, you can see a monitor on the right of this sentence.
I understand that you was led to believe that only overall look changed between Nvidia 1 and Nvidia2, but now that you are aware that it's not the case, you should also accept that the overall look doesn't bring much improvement, it's the light boost tech and the extra black frame that made 99.99% of the work between nvidia 1 and 2.
The rest is commercial and marketing tricks, "blocking light from LAMPS" can you not smell the rat here ?
Just do the test, wear any of those glasses and turn on a lamp in your room, if you can't see your lamp, you win
Stay serious, active glasses is 100% tech based, the design of the glasse's "look" themselves have nothing to do with the 3D effect.
All into the others, they will make it futuristic for newbie to believe there is more advanced tech into it.
Also, design wise, the weight is not correctly balanced on the Nvidia glasses.
You are giving WAY too much credit to the design, just like you believed this design made all the changes, while it was wrong.
3D will never be good without dark room, and you need dark room for 3D, so watching 3D in other conditions is not something we are looking to support. however, if you check our glasses design, you will see that light is indeed blocked from the side, but once again, like i told you, take any of those and look the TOP/BOTTOM RIGHT/LEFT corners, you will see the "ambient" light, unless you wear a complete helmet there is no working solution on the market doing what you claim they do.
If you want people to believe that design is doing everything, just like you believed it was doing everything between Nvidia 1 and 2, no problem, but don't write such things here, because we want to stay honnest with our people.
Anyone with a brain can clearly see that the external shape of the nvidia glasses 2 will actually bring more unwanted effect and light reflection on the glasses, since it's a 45° vcut profil. But in any case this is not important because the whole issue of blocking your "lamp" or "ambient" light is peanuts, if any light, 3D will be poor with any glasses.(at 60hz). Even at 120hz , the 3D effect will always be better in dark room with any glasses.
From users report the best glasses on the market are the Monster/BITcauldron and they are very similar to ours when it comes to overall look, they block light from the side which is enough, because you can't watch 3D with light coming from above your head anyway. So if the overall look design was so important, i guess any of the futuristic design would have won the prize isn't it ?
Stop being tricked by marketing bollocks please.
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Last edited by HDfury on Wed May 02, 2012 6:25 pm; edited 7 times in total |
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 3:36 pm Post subject: |
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Ok I will get Andrew at Nvidia to ask the designers and I will post the proof here. WHY IS THAT MY ONLY VALID COMMENT. Ridiculous! So you just won't even look into it. I will ask at all the s3d forums and ask in pm's the opinion of stereoscopic enthusiasts to come and correct you.
If you can't bring Mohamed to the mountain then bring the mountain to Mohamed! How many will it take to convince you?
Unbelievable stubbornness meets correction/Fact! = unstoppable object meets immovable object.
Why are 90% of these glasses designed the same way! Fashion? Ridiculous!
Biggest two complaint from purchasers of S3d glasses is flickering and weight! The design of most 3d glasses is a balance of the two. To look at these designs and say otherwise is again Ridiculous!
Nvidia says it's so but you know more and so yet again, Ridiculous!
Read the facts for yourself. wrap around to block light for better 3D!!!!!!! This is not my statement but Sony's! So Sony knows less about there design than you?
how many companies documentation do you need before you accept this obvious fact?
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HDfury

Joined: 22 Dec 2010 Posts: 471
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 3:55 pm Post subject: |
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And that's how the latest Samsung looks like
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 3:55 pm Post subject: |
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90%
Maybe that's high but way more than not!
Do you know who these people are?
Neil from mtbs3d, Guig2000, Likay.... Would there opinion matter to you? It should.
Last edited by crash27 on Wed May 02, 2012 4:00 pm; edited 1 time in total |
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 3:58 pm Post subject: |
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| Quote: | 90%
Maybe that's high but way more than not! |
Cool, we are making some progress here
Now, that anyone out there can clearly see that latest RF glasses come with a complete different design.
May be you can ask yourself if your extra thin border around Nvidia are not there to simply drive the wires needed for their IR sensor in the middle
RF glasses don't need a IR sensor in the middle, that's why they don't need all the useless plastic.
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 4:09 pm Post subject: |
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I can see that I am wasting my time. Sorry for wasting your time!
I would still like to know if you can add a mode to input 720x1560@60Hz or 1440x1280@60Hz from a PC and have it output 720x1280@120Hz in side by side? I personally find 60Hz to slow and 720p cut in half by side by side mode to low a resolution. Such a mode would be quite awesome! Also is there any chance of adding some 4x3 resolutions for older CRT displays?
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 4:14 pm Post subject: |
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[quote="HDfury"] | Quote: |
Now, that anyone out there can clearly see that latest RF glasses come with a complete different design.
May be you can ask yourself if your extra thin border around Nvidia are not there to simply drive the wires needed for their IR sensor in the middle
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Sorry that will never happen. The sky is blue and I will not say otherwise!
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 4:18 pm Post subject: |
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Yes i visited MTBS3D.com, if i recall right, it was from someone making a reply on Nvidia forum regarding EDID tool where Dr HDMI was recommended. Sure their opinion is appreciated. but once again, not really if they claim Nvidia2 is better than Nvidia1 cause of the plastic
About your request, please post in the suggestion/feature request thread, i think the upcoming update already have something like that but not sure about the timing being what you need.
PS: First 2 glasses you posted are IR not RF ! the latest Sony, Samsung and LG i posted are RF ! what is the brand/model of the third one you posted, just want to check if it's IR or RF
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Designed for the ultimate picture quality, not piracy.
Last edited by HDfury on Wed May 02, 2012 4:27 pm; edited 1 time in total |
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 4:25 pm Post subject: |
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| HDfury wrote: | Yes i visited MTBS3D.com, if i recall right, it was from someone making a reply on Nvidia forum regarding EDID tool where Dr HDMI was recommended. Sure their opinion is appreciated. but once again, not really if they claim Nvidia2 is better than Nvidia1 cause of the plastic
About your request, please post in the suggestion/feature request thread, i think the upcoming update already have something like that but not sure about the timing being what you need. |
So the only opinions that matter are the ones that agree with you? I kind of got that already. OK.
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 4:29 pm Post subject: |
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| crash27 wrote: | | HDfury wrote: | Yes i visited MTBS3D.com, if i recall right, it was from someone making a reply on Nvidia forum regarding EDID tool where Dr HDMI was recommended. Sure their opinion is appreciated. but once again, not really if they claim Nvidia2 is better than Nvidia1 cause of the plastic
About your request, please post in the suggestion/feature request thread, i think the upcoming update already have something like that but not sure about the timing being what you need. |
So the only opinions that matter are the ones that agree with you? I kind of got that already. OK. |
No, the only opinion that matter, is the opinion of someone who have done is homework and know the market and limitation of this or that particular tech. Relying on IR is enough to put you out of equation. and claiming plastic is the only difference between Nvidia 1 and 2 is far enough too
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 4:37 pm Post subject: |
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| HDfury wrote: | | crash27 wrote: | | HDfury wrote: | Yes i visited MTBS3D.com, if i recall right, it was from someone making a reply on Nvidia forum regarding EDID tool where Dr HDMI was recommended. Sure their opinion is appreciated. but once again, not really if they claim Nvidia2 is better than Nvidia1 cause of the plastic
About your request, please post in the suggestion/feature request thread, i think the upcoming update already have something like that but not sure about the timing being what you need. |
So the only opinions that matter are the ones that agree with you? I kind of got that already. OK. |
No, the only opinion that matter, is the opinion of someone who have done is homework and know the market and limitation of this or that particular tech. Relying on IR is enough to put you out of equation. and claiming plastic is the only difference between Nvidia 1 and 2 is far enough too  |
That's Nvidia's clam not mine. There are also dlp-link glasses and ir glasses like the ones you show. Why do they not need the big frames. Look I give up. You are clearly set in your thinking and are unwilling to even consider anything but what you currently believe even when I show you undeniable proof what other companies are advertising. So I will stop wasting my time. How do you dismiss the Sony add? You can't so you don't comment. Goodbye.
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 4:42 pm Post subject: |
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Ok your last glasses are also IR, they are panasonic brand.
I also just found the comparaison between bitcauldron vision max and those panasonic. and once again, the test just confirm what i wrote to you. Despite of all plastic, the Bit cauldron block more light than the panasonic
http://3dvision-blog.com/4369-monster-vision-max-3d-universal-vs-panasonic-ty-ew3d10u-3d-glasses/
| Quote: | | And although the Panasonic TY-EW3D10U 3D glasses seem with a more futuristic design, they are not very well thought in terms of design and functionality, not blocking some of the external light that yo may have and resulting in visible flicker as well as not very convenient nose-pieces for longer use. |
and
| Quote: | | The Monster Vision glasses are performing better in blocking external light, especially if coming from the sides |
We will now stop the discussion and we will wait once our glasses get compared and tested against others "futuristic" and plastic powered one
Hopefully that will be enough to convince you that 3D effect is build around electronic mastering and not designer artwork
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Last edited by HDfury on Wed May 02, 2012 5:54 pm; edited 1 time in total |
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HDfury

Joined: 22 Dec 2010 Posts: 471
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Posted: Wed May 02, 2012 4:48 pm Post subject: |
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| crash27 wrote: |
That's Nvidia's clam not mine. There are also dlp-link glasses and ir glasses like the ones you show. Why do they not need the big frames. Look I give up. You are clearly set in your thinking and are unwilling to even consider anything but what you currently believe even when I show you undeniable proof what other companies are advertising. So I will stop wasting my time. How do you dismiss the Sony add? You can't so you don't comment. Goodbye. |
What Sony add ? the ad when they were trying to convince you about their previous glasses ? i just showed you how the latest sony glasses looks like , so how they own words fit with their latest design ?
You still did not smell the rat ? you continue to believe it's all done with plastic, while i told you the quality of 3D effect is the results of the electronic design.
All the futuristic glasses failed to compete with Bitcauldron/3Dmax glasses, even at blocking light, so what else you need to understand the plastic have nothing to do with the quality of the 3D effect ?
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crash27

Joined: 27 Apr 2012 Posts: 11 Location: Canada
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Posted: Wed May 02, 2012 5:35 pm Post subject: |
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I'm sure they will sell more because they look cooler but that makes the decision about sales numbers not what is best for 3D. If you say we went with a mix of style and function then OK. They move away because of bad press about the way they make you look stipid so......
| HDfury wrote: |
All the futuristic glasses failed to compete with Bitcauldron/3Dmax glasses, even at blocking light, so what else you need to understand the plastic have nothing to do with the quality of the 3D effect ? |
I'm talking about direct light from any source being able to hit either side of the lens. Put direct light on your glasses while they are running to see the flicker. Then shade the lens from the direct source of light and watch the flicker go away. Why do not the 20 year old edimentional glasses need heavy frames all the way around?
You claim I have no brain. My last I.Q. test showed a score of 137. You can't show me wrong using logic so you hurl insults. An old if not well known trick of the unintelligent IMHO.
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